Virtual, Augmented Reality and Serious Games for Healthcare 1 / Najlacnejšie knihy
Virtual, Augmented Reality and Serious Games for Healthcare 1

Kod: 14167704

Virtual, Augmented Reality and Serious Games for Healthcare 1

Autor Paul Anderson, Lakhmi C. Jain, Minhua Ma

There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these tec ... więcej

229.14


Dostępna u dostawcy w małych ilościach
Wysyłamy za 10 - 14 dni

Potrzebujesz więcej egzemplarzy?Jeżeli jesteś zainteresowany zakupem większej ilości egzemplarzy, skontaktuj się z nami, aby sprawdzić ich dostępność.


Dodaj do schowka

Zobacz książki o podobnej tematyce

Bon podarunkowy: Radość gwarantowana

Wzór bonu podarunkowegoDowiedz się więcej

Więcej informacji o Virtual, Augmented Reality and Serious Games for Healthcare 1

Za ten zakup dostaniesz 576 punkty

Opis

There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

Szczegóły książki

Kategoria Książki po angielsku Medicine Nursing & ancillary services Biomedical engineering

229.14

Ulubione w innej kategorii



Osobní odběr Bratislava a 2642 dalších

Copyright ©2008-24 najlacnejsie-knihy.sk Wszelkie prawa zastrzeżonePrywatnieCookies


Konto: Logowanie
Všetky knihy sveta na jednom mieste. Navyše za skvelé ceny.

Nákupní košík ( prázdný )

Nakupte za 59,99 € a
máte doručení zdarma.

Twoja lokalizacja: