Code: 06616126
Representations of humans in virtual environments are called Avatars. This book brings together work from a variety of relevant disciplines to detail how humans interact in computer-generated environments. It contains contribution ... more
58.11 €
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Representations of humans in virtual environments are called Avatars. This book brings together work from a variety of relevant disciplines to detail how humans interact in computer-generated environments. It contains contributions from several key people in the field, including Microsoft Researchs Virtual World Group, and presents their findings in a way that is accessible to readers who are new to the field. Coverage details Internet-based virtual worlds that have been widely used by the public as well as networked VR systems that have been primarily used in pilot studies and research.
Book category Books in English Computing & information technology Computer science Artificial intelligence
58.11 €
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